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Project Documentation

RELAB1 Erasmus+ Serbia
RELAB1 Fondacija Tempus

RELAB Project is sponsored by "Fondacija Tempus". These pages will describe planned Intelectual Outputs.

Intellectual outputs /start date Lead partner 2022, end date 2023, end date Note / Description
O1. Mechanisms and standards for OERs creation and publishing University of Kragujevac 28.02.23. Four editions *(in each 6 months updated) of one PDF document/book;
O2. “One-minute experiments” *(OMXs) UTARTU 01.02.23 Open repository with short and effective video illustrations of experiments with strong educational orientation *(and with/without AR)
O3. Tutorial for OMXs creation Cognipix 02.03.22. One *(or three) PDF document in English and Serbian, Estonian, Spain;
O4. “Digital twins” of real experiments *(DTs) University of Belgrade 01.02.23. One Tutorial for DTs integration (Cognipix) + min 5 DTs *(min 1 per academic partner); Cognipix: Software integration of DTs;
O5. WEB-Laboratory: design, implementation, maintenance University of Singidunum 01.02.22. Two WEB LABs for FPGA/Arduino programing and use
O6. WEB – Laboratory: Tutorial of technical design and implementation UNED 01.03.22. One *(or two) PDF document in English and Serbian;

1 - Intelectual Outputs

This is the description of 6 intelectual outputs the project is bringing!

Project has been structured into six topics that our team will address towards Feb 2023

1.1 - Мechanisms and standards for OERs creation and publishing

This page describes project plan to establish mechanisms and standards for easier creation and publication of open education resources

Intelectual Output 1

МЕCHANISMS AND STANDARDS FOR OERs CREATION AND PUBLISHING

DESCRIPTION

The aim of the project is to lead to mass creation activities and publication of specific high-quality open educational resources in a common repository and/or repositories of already established visibility and with existing criteria for selection and publishing (such as https://www.golabz.eu).

The contents of the repository, such as "one-minute" video presentations of experiments for educational purposes, should have the character of an educational unit (which provides a link to other educational content but sufficient information support about the phenomenon it presents) but also elementary and generic character because they can be used as elements of different teaching processes, digital textbooks, practicums and the like. The target group is students and teaching staff. One of outcomes of the project is the publication “Mechanisms and Standards for Creation and Publishing of OERs” which will have several editions during the project and which will be adopted at the project consortium meetings and iteratively corrected in its editions every 6 months. The target group includes interested teaching staff in the fields of natural and engineering sciences, government officials and experts in education policy and development, creators and administrators of digital libraries, librarians, textbook publishers, management of higher education institutions, but also all other interested individuals from the wider community. access to the repository of representative open educational content that is the subject of this project will be made available.

All partners are constantly committed to improving the mechanisms and standards of creation quality and publishing the content of the repository. An iterative procedure for improving the primary document is envisaged, which should improve the work of both the participants in this project and the academic community that will accept these activities. This basic document will be expanded with possible instructions and tutorials for the production of certain educational content, which will also be the outcome of this project. Each of the partners will deal with all aspects of the content of the standards for the production and publication of open educational content with special emphasis on those forms that will be published by each of the partners during the project. The main contribution should be to propose a procedure for reviewing the content and standards that should recommend its publication in the repository. Educational content and administrative-technical aspects are discussed. In the first three months of the project - a research will be made of the current situation and standards in the field of creating and publishing open educational content, and each of the partners will do one initial content that is the subject of this project. Discussion of the existing and initial proposals of each partner, at the first meeting of the partner consortium will give the first integral document, which will be improved by the end of the project. The methodology is based on research, own practice, mutual discussion, and a proposal to revise and improve existing mechanisms and standards. The key question is how to establish a mechanism for publishing exclusively representative content in the repository, and what are the criteria of excellence that should be met by the so-called. representative open educational resources.

The answers to this question will be discussed, improved and published by the project consortium partners throughout the duration of the project. At the end of the project, a final publication will be issued in the mother tongue of the project partner and in English. The planned administrative and technical support includes the preparation of publications "Mechanisms and standards for the production and publication of repository content" which will be printed in its final edition, and in all other editions prepared as an electronic publication placed through the project website and social networks.

Version 1, in Serbian

Get copy of the First Version

1.2 - One-minute experiments

This page describes project plan to productize the creation of video clip experiment recordings.

Intelectual Output 2

“One-minute” experiments (OMXs): Definition

By "one-minute" experiment we mean the shortest possible video content or presentation that illustrates and / or explains the phenomenon, theoretical concept, physical law, laboratory exercise, technical solution, principle, or conclusion in an efficient and clear, experimentally supported manner.

The "one-minute" experiment should address important educational content in terms of clarifying basic learning objects, visualizing teaching content, or demonstrative support in teaching. These video-multimedia content may include

  1. Mini-lessons

  2. Video clips of experimental realizations

The mini video lesson should replace the representative presentation of the teacher, who uses digital technology and all the help of multimedia tools, including augmented (AR) and virtual reality (VR), in the shortest possible time (up to 3, 5 or 10 minutes), explain the important teaching contents in the most efficient way possible.

The mini-lesson deals with the multimedia clarification of the selected term from the dictionary of important terms of the teaching content, and according to the specifics of the subject teaching content, uses an adequate environment, tools and pedagogical methods to address the user of learning process as representatively as possible.

Mini lessons can be interpreted as basic elements or "puzzles" of future intelligent teaching tutors, or as basic elements of the dictionary of important concepts of teaching content, which can often be used independently in different educational contexts.

Video clips of experimental realizations should replace teaching units of demonstrative laboratory exercises in the most efficient way possible. The video content should be complete with all relevant information, while respecting all ethical, legal, and scientific-educational norms of experimental implementation and its video presentation.

This document deals with the systematization of good practice criteria and recommended standards that should contribute to improving the quality of content in this area of digitalization of education.

DESCRIPTION OF ACTIVITIES

Between 25 and 50 (and our expectation is significantly more) reputable video examples of representative experiments in the education of chemistry, physics, engineering sciences will be published during the implementation of the project. Virtual reality, augmented reality and video production in the creation of open educational content is an important research topic covered by this project, and which is dealt with in more detail by the University of Tartu than other partners of the project consortium. "One-minute" in the title should emphasize the intention and imperative that video content be as short, effective and tailored as possible to be fully viewed and used by as many potential users of very different prior knowledge, needs and interests. The short video content is very demanding, because it is necessary to knowingly create a scenario for performing the experiment, point out the educational outcomes, and properly carry out the experiment itself and its video production. The organization of the repository, its searches, the organization of relevant links to other educational content, as well as the organization of visibility to potential users, are also issues that will be addressed.

In the narrative part of the project application, an example of the presentation of the anatomical atlas https://www.youtube.com/watch?v=BSjWYF9P6Pc is highlighted - which includes elements of video presentations with augmented reality included, and which advertises a commercial product https: //www.visiblebody .com / anatomy-and-physiologyapps / human-anatomy-atlas. We also have an example of the use of augmented reality and short video content in the construction of modern textbook editions https://www.youtube.com/watch?v=1EzPJ2cr5fI (University of Kragujevac), or an example, not quite technically representative video demonstration of an abstract theoretical concept transient dynamic processes https://www.youtube.com/watch?v=cBVfc3Gwv1Y. This clip is a great example of useful application of video content within the ex-cathedra of teaching approaches. Demonstration laboratory teaching in the laboratory space would not bring better knowledge outcomes and would lead to higher consumption of total resources. This would be even more obvious for experimental phenomena in chemistry teaching, which require a significant duration of the experiment.

Thus, the “one-minute” video contents of educational experiments will to a large extent represent open elementary contents of education that can be used as elements of more complex teaching contents and different teaching methodologies.

The target group of potential users is very wide, as well as the possible orientation and coverage of "one-minute" video content of educational experiments in engineering and natural sciences. The target group includes students and teaching staff in the fields of natural and engineering sciences, government officials and experts in education policy and development, textbook publishers, management of higher education institutions, but also all other interested individuals from the wider community who will have access to the repository of representative open educational “one-minute” video resources.

Each of the academic partner institutions will produce 5-15 reputable video examples of experiments in education and stimulate the production of more video content within their institution, according to established standards. The initial content proposed for publication in the repository will be the basis for the development of a discussion on the standards and mechanisms to be applied to ensure the adequate quality of the published content. Hence, the creation of initial video content will be organized in waves between the conducted analyzes and the harmonization of standards and mechanisms between the partners. As a partner, CogniPix will be advisory and to some extent provide technical support to the Serbian part of the consortium in order to achieve excellence in technical production. The University of Tartu has the competencies that will enable the recording of effective video content with augmented reality included (which can add special use value to the elements of the repository (see a possible example of use from the University of Kragujevac https://www.youtube.com/watch?v=1EzPJ2cr5fI) The National University of Distance Learning in Madrid has many experiments in the function of VEB-Laboratory and specializes in distance learning technology. Serbian universities: Singidunum, University of Belgrade, and the University of Kragujevac are a significant teaching base of Serbia that can provide adequate digital interpretation of representative laboratory content in the field of natural and engineering sciences.

As a result, the partnership of the institutions participating in the project should provide exemplary open educational resources published in a joint repository or joint network of repositories that combines the performance of the project site and its own software solution, a common YouTube channel of the project, and the EU open education repository https://www.golabz.eu

1.3 - Tutorial for the technical realization of "OMX" video clips

This page describes project plan to create tutorial for the prodcution of One-Minute Experiment video clips

Intelectual Output 3

Tutorial for the technical realization of "One-minute" experiments

Systematization of tutorials for video production of educational experiments should be done during the first year of the project, and above all it is about the technical side of the formation of video material according to the appropriate standard. This document can also be interpreted as a contribution to the mechanisms and standards for the creation and publishing open educational resources that are the subject of this project. On the other hand, this document is also an open educational resource intended for teaching staff and technical support in higher education institutions.

The project is carried out in continuous coordination and exchange of views of all partners. The production of open educational resources flows in waves between discussions on establishing quality standards, dissemination activities and gathering the opinions of potential users of published video content. The tutorial subject also joins the open educational resources that will be published in the repository and on the project website. In accordance with the tutorial and the current mechanisms and standards of the project - the production of video contents will be continued and based on the response of consumers, an internal audit of the tutorial will be made. The tutorial could include applications of video contents with elements of augmented reality. Partners implementing this activity can also do three different or similar tutorials in their mother tongues and an integral tutorial in English.

1.4 - Digital Twins of real experiments

This page describes project plan to create simple digital twins of some physical experiments

Intelectual Output 4

Digital Twins of real experiments

Digital twins of real experiments or emulation of experimental responses for specific inputs - represent a new innovative form of digital educational content based on a software solution that selects recorded sequences of appropriate experimental realizations for given experimental inputs, giving the illusion of experimenting on a real object via the Internet. The complete design and scenario of performing and presenting the experiment are an important part of the preparation in the realization of this outcome. Unlike performing a real experiment via the Internet, the "digital twin" of the experiment can be accessed by an unlimited number of users at the same time, without hazardous risks for the equipment, as well as without the risk that the equipment is not working. The limitations of the "digital twin" in relation to the real experiment via the Internet are acceptable for significant number applications for educational purposes. The target group is students and teaching staff.

Each of the academic partners will provide at least one experimental scenario with accompanying textual, video and diagrammatic contents of experimental realizations, which for certain inputs will give the most illustrative experimental outputs in the educational sense. The software integration of these materials will be done by CogniPix and finally a tutorial on the technical realization of digital twins of real experiments for specific inputs (or emulations of experimental responses for specific inputs) in educational terms will be compiled. Both examples and tutorials will be published in the repository as open educational content.

1.5 - Web-Laboratory - design, implementation, maintenance

This page describes project plan to show how to create WebLab, its design, implementation and maintenance

Intelectual Output 5

WEB-Laboratory - design, implementation, maintenance

WEB-Laboratory for specialized hardware programming will be offered as open educational resource during the project implementation. The target group is students and others interested in using this learning resource. It is planned to enable the realization of the teaching outcomes of the course MIT 6.111 Introductory Digital Systems Laboratory - via the Internet. The course has a rich archive of student projects

http://web.mit.edu/6.111/volume2/www/f2019/projects/index.html
http://web.mit.edu/6.111/volume2/www/f2018/projects/index.html
http://web.mit.edu/6.111/www/f2017/projects/index.html
http://web.mit.edu/6.111/www/f2016/projects/index.html
http://web.mit.edu/6.111/www/f2015/projects/index.html
http://web.mit.edu/6.111/www/f2014/projects/index.html

The documentation of these projects includes a demonstration video of the project outcomes, a project proposal, an abstract, a project presentation and a final project report. The topicality, applicability, special teaching technology and documentation of this subject are the motive for designing the WEB-Laboratory, which should provide access to hardware and exercises (possibilities of its programming). On the other hand, in this example, the project consortium partners will analyze the advantages and disadvantages of WEB-Laboratory and their real maintenance costs.

UNED has extremely rich experience in the regular design and maintenance of WEB - Laboratories, and will participate in the implementation of this project outcome in an advisory manner, and in the context of quality control of the design and implementation of WEB - Laboratories. CogniPix is a designer of various technical solutions in the field of application of specialized hardware and computer systems in the "cloud" and will lead the technical side of the implementation of WEB Laboratory. Singidunum University at its Technical Faculty has several majors related to the programming and implementation of specialized hardware, and as an extremely interested partner in the implementation of this type of results, will play a leading role in implementing this project outcome. The University of Kragujevac has so far participated several times in projects related to the construction and implementation of WEB Laboratories and has experience with the transfer of courses from the world's leading universities. The educational side of the selected project examples can be focused on building a WEB infrastructure and interface that will enable the implementation of the subject http://web.mit.edu/6.111/volume2/www/f2019/index.html and the use of the specific computer platform for the site of simple electrical circuits and work with sensors and actuators.

1.6 - Web-Laboratory - Tutorial of technical realization

This page describes project plan to show how to create tutorial for WebLab, its design and setup

Intelectual Output 6

WEB-Laboratory - Tutorial of technical realization

The tutorial on the technical realization the WEB Laboratory design and implementation will be offered as a permanent open educational resource, with the purpose that the teaching staff can easily technically realize their WEB-Laboratory. The realization of laboratory exercises via the Internet is in accordance with the measures for the prevention of the pandemic.

UNED has the greatest experience in regular design and maintenance of WEB - Laboratories, of all partners of the project consortium. CogniPix is a designer of various technical solutions in the field of application of specialized hardware and computer systems in the "cloud" and will lead the technical side of the realization of WEB Laboratory in this project and will offer a tutorial of technical realization. The internal audit will be done by Singidunum University and the University of Kragujevac. The outcome is a tutorial in both Serbian and English. UNED will have the role of lead editor of the tutorial, which will be offered as open content education.

2 - Project impact

This page describes anticipated project impact

IMPACT OF THE PROJECT

Mutual exchange of knowledge and sharing of common project results, which are open to the wider international community, can have a significant and multiple impact. First of all, pandemic prevention measures require urgent solutions that will be maintained even after the end of the pandemic crisis, because the benefits of new services and infrastructural possibilities in terms of price and quality of exploitation will remain present in the scope of educational services. Secondly, the availability of quality education is a civilizational achievement, and this project offers permanent improvement of mechanisms and standards of creation and publishing of open educational resources in a repository whose quality is not in doubt. We want to achieve a global contribution to improving the availability of new forms of digital education and mass production of quality educational content that can support insight into the laboratory side of teaching. Through this project, the academic partners in the project will reach open educational resources that can support lower levels of education. A good example is, for example, teaching chemistry and physics, where quality video presentations of designed experimental realizations can be of great use as illustrative or educational elements in teaching and lower levels of education (which usually do not have the opportunity for laboratory demonstration). Then, modern textbooks can include markers that will link the content of the textbook and the video content of the repository. There is a big qualitative difference between a textbook that uses a word and a picture to describe a phenomenon and a textbook that activates a short film (with or without elements of augmented reality) that can be sent via a mobile phone. Thus, technology already enables new methodologies that accelerate the processes of learning and understanding the basic principles that have so far been explained by means that were supposed to properly stimulate the imagination and cognitive abilities of the student himself. Now, the transfer of ideas, concepts, descriptions of phenomena can take a more direct and efficient form.

The implementation of the project will affect the project participants themselves, their higher education institutions, teaching staff and students, and the wider community - all potential users of the repository of open educational resources.

The project is aimed at forming guidelines, examples, criteria and standards of global quality in the field that should encourage further production, publication and use of open educational resources. The level of use of project results is a measure of its impact. Conditions of physical distancing and other preventive measures that should prevent the spread of the pandemic require the dominant application of electronic forms of teaching in which laboratory work is even more neglected to the detriment of the relevant outcome of knowledge. The solutions proposed by this project can help in this regard. During the project - two new WEB Laboratories for programming and application of specialized hardware will be activated, but with the primary intention that the instructions on building these WEB Laboratories help interested teaching staff not only the institutions participating in the project - can easily form WEB Laboratory for teaching purposes.

Published videos that present and emulate real laboratory work will be available for use by everyone. Elementary characters are possible applications, so that they can be inserted into a variety of teaching processes in both form and content. In addition, the primary emphasis here is on instructions that should facilitate and encourage the continued creation of further digital educational contents. The applicability of the initial sample content will be wide enough for them to be used in the broadest sense and to promote the project, but also to motivate a similar activity, according to published instructions, standards and mechanisms.

The measurable number of citations of the use of the repository and the number of units that make it up as a direct or indirect result of this project are one measurable indicator of the impact of the realization of the project itself.

Another measurable indicator would be the extent to which higher education institutions adopt and improve the guidelines, standards, and mechanisms for building a repository – i.e. whether they accept the recommendations of this project in their mechanisms and standards of quality assurance and improvement, and whether their technical teaching support services are given the task of dealing with these issues of support to the teaching process (production and publication of digital educational contents).

The third measurable indicator can be works in this area that will have a review of the results of this project.

3 - Reference

References to external resources

This is a placeholder page that includes references to external resources